Unreal Engine 5: Could the next gen gaming engine transform VFX?
Not my title I hasten to add. Still, a decent look at the then freshly announced UE5 and its fairly jaw-dropping capabilities.
Snippet: “While other graphics engines such as Unity are, of course, available, Epic has pulled off the neat trick of combining a leading featureset with ease of use and a business model that encourages UE’s use in other software. For instance any game developer that uses Unreal for commercial purposes doesn’t pay any license fees until the software’s gross revenue hits a $1m barrier (recently raised from $50k) and this has helped widespread integration of it into a whole host of technologies. For non games developers it is 100% royalty free.
“ Its use throughout the graphics stack is analogous to the way that hooking up to the IT industry as a whole has accelerated development across the broadcast sector; it allows a comparatively small industry to piggyback on the development efforts of a much larger one and the speed of change we’re seeing as a result is impressive.
“When the new Unreal Engine 5 comes out you won’t be able to tell what’s real and what’s not,” comments Phil Ventre, VP Sports and broadcast at Ncam Technologies. “Games engine integration is democratising the way that companies use AR and VR and it’s not just going to be a technology for the Tier One broadcasters in the future.”
Whole thing: Unreal Engine 5: Could the next gen gaming engine transform VFX?